This was taken from the Apple News Website (http://www.apple.com/hotnews/features/mythfeature090298.html)
I took out parts that weren't spreading Lies. (About the game's design, etc.)
Text (C) By Apple, My Text (C) ME. As Always, I'm Covering My Butt With USC 17...The Platform Wars : Mac Gamers Play For Keeps.
Wars may be deplorable, but the outcome
of battles can change the course of history;
as Churchill once noted, if Xerxes had
won at Salamis, we might all be speaking
Persian. For Mac fans, the stakes were
huge when a 17-year-old Mac gamer took
on the PC world—and won.
The Mac Platform had nothing to do with why he won, but because he used a mac, it has to be something, right?!
The War is Over. Macintosh Won.
But who's Playing?
It happened at the 1998 GenCon Game Fair
(America’s largest gaming convention) in
Milwaukee, Wisconsin. After more than a month
of hard fighting, Bungie Software’s Myth Platform
Wars tournament was finally over. True, there
were no actual deaths reported (except maybe the
demise of some myths about the Mac as a gaming
platform),
Some people thought there were no games available! Well look here! There is one!
but when Mac user Panamon faced PC
user Mundrid in the Myth Platform Wars, gamers
in the audience were riveted to their seats.
The fact that they were using different platforms didn't matter, but here at Apple we'll take whatever shred of news we can take!
Five hundred “Myth: The Fallen Lords” players
had slugged it out on the virtual battlefield until
the two finalists emerged from the rubble. As the
folks at bungie.net (a free internet-based service
that allows gamers from around the world to play
Myth online) summed it up, “In the end Panamon,
the Mac Champion defeated Mundrid in a
hard-fought best of 5 final round.”
<<Snipped useless info about the Game>>
Panamon (also known as Evan Pickett, 17) won an
iMac. He modestly downplays his victory: “The
win itself isn’t such a big deal, because every
game of Myth has a certain element of luck
involved.
The mac platform doesn't matter, it's just that Apple gave me all this money...
I got a little lucky in the finals; I took
advantage of it. I’m certainly happy I won. It’s a
great honor, but it’s still a video game. I’ve
always been good at video games, and Myth is
what comes after Marathon. Bungie makes
software that other companies just can’t equal.”
There are TWO games for the mac...see? Nobody can equal that!
Reasons for Using a Macintosh
While he’s no zealot (“The whole Mac versus PC
thing is overblown”), Panamon has his reasons for
using a Macintosh: “I prefer the simplicity of the
Mac’s interface, not to mention its better color,
font choice, and icons.”
Even though you can change color, fonts, and icons in windows 95, the mac is idiot-simple, and for a twitch-ware addict like Evan, that's all that matters!
Myth is great for several reasons, says Panamon:
“It’s a new kind of game—tactical warfare with
an awesome physics engine. In any other game,
being down 2:1 in units left would mean defeat. In
Myth, it’s different. That’s why I like it—it’s a
thinking game, not just reflexes.”
Unlike the Mac, you have to think with this game...do that with your "Pee-Cee!"
What’s it All About?
For the uninitiated, Myth: The Fallen Lords is a
title that has taken the gaming world by storm.
Myth has won a slew of awards, including 1997
Game of the Year (Macworld and CG Strategy
Plus), Strategy Game of the Year (Computer
Gaming World), Realtime Strategy Game of the
Year (PC Gamer), and Best Strategy Game
(CGDC Spotlight Awards).
Nobody else cares about the game, but hey, like we said, we're all desperate at Apple.<<Snipped worthless info about characters in the game>>
<<Snipped info about where you can play the game and how much practice is needed>>
<<Snipped even more crap about the characters>>
“The graphics are fantastic and being able to pan
and zoom make it into a fantastic visual game,”
says 31-year-old Philip Slater. “At my peak, I
would say that I was playing anywhere from 10 to
30 hours a week and that was mainly via
bungie.net. My wife jokes that Bungie should make
a Myth Widow t-shirt.”
Huh heee! I kan kilk and zooooom whn I wuz playen 35 hour a day and I no eat or wash up!Forix (a.k.a. Jeffrey Hersh, a 29-year-old
physicist), has played Myth since its release in
1997. “What impresses me most about the game is
the realism factor,” he says. “Being a physicist, I
have an eye for how objects should behave in any
simulation or game. The first time a grenade rolled
back down the hill at me, I laughed out loud. This
was great!”
Games like Duke Nukem 3D had done this for years, but since myth was the first game ever on the mac...we can ignore those "Pee-Cee" Games!
“A Big Soap Opera”
Among the things that are unique about Myth are
the virtual communities that have formed around
the game, observes McAllistar [cb], a 29-year-old
attorney who practices securities and intellectual
property law. McAllistar belongs to the order
Clan of the Bear (that’s what the “[cb]” in his
screen name stands for). “I’ve joined up with a
group of 30 or so other players who love to play
Myth, and we have members as young as 15 and as
old as 34,” he says. “We’re students,
programmers, navy pilots, attorneys, web
designers, accountants, pharmacists—the list goes
on.”
Ultima Online had things like this, but it was on a "Pee-Cee"
<<Snipped info about how people felt about myth>>
“Myth feels better on a Mac”
“I’m glad that a Mac player won it,” says
Caradoc, a member of the Society for Creative
Anachronism on bungie.net.
Myttth felz betr on a mak caus ther no menues and stuff you just clik and play! I wuz glad a mak persn wun it cauz that means there is one game for the mak!!!11!1!
“I’ve always felt that
the Macintosh could be a far better gaming
platform than the PC, and now we’ve got some of
the best games to prove it.”
Well, one game, and gee whiz, compared to all the other games on that pesky "Pee-Cee" The mac kinda looks stupid, doesn't it?Caradoc (a.k.a. John
Groseclose, a 27-year-old phone company
technical analyst), adds, “Myth feels better on a
Mac than it does on a PC. I can’t quantify that, but
a number of people I work with agree with me.”
They can't explain why, but they know!
“Mac tools outnumber PC tools”
“As for the whole Mac versus PC angle, what is
refreshing about Myth is that Bungie saw fit to
release this game cross-platform,” MacAllistar
[cb] says “They are being paid handsomely for
their leap of faith. It has been an eye opener for
PC users as well, since in the world of Myth
mapmaking applications, Mac tools outnumber PC
tools at least 5 to 1. It’s refreshing to hear PC
users complain about there not being enough
applications for a change.”
Once again, in one game, it really doesn't matter! Wow, the spreadsheet program quatro-sinco-2500 has 50 tools for the mac and only 12 for the "Pee-Cee!" That means the mac is superior!<<snipped drawings of characters>>
Grayhound’s Perspective
“It is my almost zealous Mac advocacy that got me
interested in Myth in the first place,” says
Grayhound, another keen player. “I receive
MacAddict magazine, and in one issue I
discovered the demo for Myth. Needless to say, I
was addicted.”
You see, he said "Zealous Mac Advocacy" which means he buys anything with an Apple Logo and a promise that it is new and innovative.
Grayhound has his own perspective on the Mac
versus PC angle: “What I find interesting is that,
based on the existing census of the computer
world, there are around nine times as many PC
users playing Myth as Mac users—assuming that
the same ratios hold true in games as they do for
business software and computer purchases. From
that assumed pool, almost a tenth the size of it
opposition, the Mac users produced a champion
who easily handled the creme de la creme of the
PC users. Part of me wonders if the Mac users in
general, by merit of their natural affinity for an
intuitive interface, their complete trust in the
stability of their system, their ability to use their
machine to produce rather than for tinkering, make
better game players.”
Wow, You mean, for a platform that makes up less then 5 percent of the entire computer industry produced a winner in a game. So you're saying that means that mac users may be better because of their "intuitive" (read "idiot-simple") O/S that Hasn't changed in 14 years? You think they use their machine to produce rather then "tinkering?" How does that make sense? There is no large amount of tinkering involved in a PC, and it's pretty hard to put out work on a machine that is so idiot-proof that it makes complex tasks hard!
It’s Not Just a Guy Thing, Either
At least don’t try saying that to last year’s
champion, Sorcha Payne, a.k.a. Kathy Tafel, a
partnership manager for games in Apple’s
worldwide developer relations group. (Tafel felt
she had to recuse herself from this year’s
competition: “I would have loved to defend my
crown from the first Myth tourney and stick it to
PC Mythers in the name of the Mac, but I felt I
shouldn’t compete in this tourney since I helped
pick out the prize. I’m glad the platform had such a
great champion in Panamon. I knew he’d win since
he was using a Mac.”)
You knew he'd win because he used a MACINTOSH! hahahahahaha! Because he uses an O/S with a happy face motif!
The Last Word
As this year’s champion Panamon says, “Myth for Mac is neat because
it shows PC gamers that the Mac is a game machine also.”
What a hard core game machine! ONE GAME! EVERYONE BUY A MAC FOR IT'S ONE GAME! WHOOOO!
He got that right: “The Macintosh has always played a significant role
in the development of Bungie’s games—an exclusive role in the early
days, and still an important one,” says Bungie’s Zartman. “And as long
as there are masses of Mac gamers hungry for entertainment, Bungie
will be making Mac games.” Amen, dude.
Masses of mac gamers? Yeah right, less then 5 percent of the comp. industry ads up to...500, 600 hard core mac gamers?